I had been playing mostly as a bit of a boy scout, and it doing things that were slightly bad was a refreshing change of pace. Follow Karliah and receive the armor of the Nightingales and become a servant of Nocturnal, the lady patron of thieves. Dialogue option to avoid conflict with thieves encountered on the roads, later upgraded to such thieves paying you tributes. You will pass through this area again, so make sure to drop the gate nearby for an easy exit. Go west and up some steps, killing any bandits that have taken up residence there. Thieves Guild is an NPC association in The Elder Scrolls Online, it is a group of thieves who are being hunted by the Iron Wheel for a high-stakes heist in Taneth that went horribly wrong. NOTE: This mod is for a new game, I have heard word in the comments that it doesn't work on an existing game if you've done more than 5 jobs for the Thieves Guild. This is the only payment you will receive from Sabjorn, so do what you can to get money from him now. After speaking with Mercer Frey, you are told that the emblem on the Promissory Note is linked with an Argonian named Gulum-Ei inside the East Empire Company. As usual, keep an eye out for traps and hanging chimes that will alert any nearby Draugr to your location. 3 can be obtained from either the Stormcloaks or Imperial Legion faction 3. Now this amazing mod completely reworks the Thieves Guild and allows you to become a member of the guild without sending anyone to jail, or even being a bad thief. Hero of the People (30 points/Bronze) — Complete 50 Misc Objectives Post Comment. The following are Thieves Guild quests in The Elder Scrolls V: Skyrim. just jump to the next quest: "setstage TG 04 0") but it dont want to miss out on any quests.. 3 for the Dark Brotherhood 5. Page 1 of 3 - Thieves Guild quest line stopped? Up until you reach the door to the cave, Gulum-Ei will not attack you if he catches you following him. 3 for the College of Winterhold 3. Intro. Any more and you will forfeit your reward. Find your way to Aicanter’s chambers and turn on the traps in the booth on the walkway above. At the point you're at, killing is way easier than sneaking around, unless you're role playing a thief character that doesn't kill or something like that. He offers to reward you for taking out … Follow around to the southeast and cross over wooden bridges to enter the Irkngthand Arcanex.This is a long trek to make your way to Mercer Frey. However, after completing five quests each in Markarth, Solitude, Whiterun, and Windhelm, you are given a final quest to unlock fences in those cities. The first and easiest way is to kill him straight-out and enter the keep by old fashion violence. After doing five jobs for a given city, Delvin will have a special job for you. 1. Pretty simple - This mod lowers the requirements to get the rewards for the radiant quests of the Thieves Guild Before you needed to do: 5, 15,25,35,45,55,75,125 quests to get the full rewards as well as 5 in each Hold before the Hold specific quest. Dampened Spirits 5. After you collect the debts from two of these marks, the third will simply give you his or her money out of fear.For Keerava, speak with her directly at the Bee and the Barb and she will refuse to pay up. Take a moment to search for a large open chamber before the hallway to the caged bridges that sit above you. Follow Brynjolf to begin the introductions to the members of the guild. User account menu. Head around the fence to the back of the beehives and set them on fire with one of your destruction spells or a flame weapon, but make sure you ONLY burn down THREE. If you continue on and visit the Pilgrim’s Path ahead, you will give up the key. It is currently in the hands of a priest in t… If an internal link led you here, you may wish to change the link to point directly to the intended article. He enters the door to the Brinewater Grotto, but make sure to grab the East Empire Shipping Map that he changes to sell to Delvan when you get back to the Thieves Guild quarters.Watch out for traps in the Brinewater Grotto and continue to follow Gulum-Ei until he arrives at a campsite with a fire in the center. If you use the Nightingale Blade, you can track him easily as the Absorb Health and Absorb Magicka does its job. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. One of the achievements for the Thieves Guild says "Restore the Thieves Guild to its former glory." These are all abilities that can be used once a day. (5) Ornate Drinking Horn appears after 10 jobs. When you head into the mansion and take a look downstairs, you may realize that you are unable to pick the lock on the door and/or the safe inside. Glad to see I'm not the ONLY old guy that plays this game, even if I am late to get on board. As a reward, you will find a wall with a Word of Power for the Shout- Disarm. As I walked through the gate, Maul, interrogated me but he was no match for my persuasion (+speechcraft). 145. You may get quests for Riften, but they will not count towards the goal. 3/17: Added a fifth dungeon. NOTE: When you bring Karliah to the Thieves Guild, your follower will leave you for a while (without a note at the top) and stand guard until you carry out the quest to search Mercer's home in Riften. You’re now an initiate into the Thieves Guild, so be prepared for some major loot! Thieves' Guild Quests. Scoundrel's Folly 6. Plus, you do not need to do 125 Thieves Guild quests anyways. Loot the area and read his journal if you wish, then head farther into the area. ". It’s time for you to start the guild that you always wished it existed in Skyrim. Hard Answers 8. These quests are known as Radiant Quests and are randomly determined (please refer to The Elder Scrolls V: Skyrim: The Thieves Guild Radiant Quests Walkthrough for info on how to get through all the Radiant Quests). After a bit of small-talk, Brynjolf tells you that he will let you into the group if you do something to prove your stealthy worth. Darren Lightfinger seeks to build the Thieves' Guild, where those of his profession can meet together and enjoy their passion. These quests are known as Radiant Quests and are randomly determined (please refer to The Elder Scrolls V: Skyrim: The Thieves Guild Radiant Quests Walkthrough for info on how to get through all the Radiant Quests). Important: Never use before finishing the main quest line of the thieves guild, it can break other quests, although I would not be sure, but there is not reason for anyone to use this artifice before completing the main quest of the guild. This reverse pickpocket now stashes the ring in Brand-Shei’s inventory, in which the Argonian is hauled away to the dungeons of Riften for a week.Speak again with Brynjolf, and he will express some satisfaction and give you a small reward. Speak with Enthir about any additional information you may want about the Falmer and Calcelmo, and then set out for Markarth in the westernmost area of Skyrim.Locate Understone Keep and speak with Calcelmo there. He cannot translate it himself, but he directs you to Calcelmo in Markarth. Mercer has already left for Snow Veil Sanctum, so travel there by whatever means you choose. However, you forfeit respect and the ability to better your armor with Karliah. As you travel through Skyrim, you may hear rumors about a group of thieves who cause mischief and mayhem by stealing things from ordinary and rich alike. 141. If you have a detect life spell or scroll or the Shout – Aura Whisper, now would be a great time to use it to see Mercer when he is invisible. All I have left available are repeatable quests from Vex and Delvin. (If you do kill him, by choice or accident, you can continue the quest by finding a note to Gulum-Ei’s brother in Brinewater Grotto to progress the quest. However, as soon as you enter the large area, any contact with him or his guards will sound an alarm and you will be attacked. Detail So, with the changes this is how things work. Make your way to the front entrance and head inside.Find Brynjolf and he will ask you to help with a few Riften citizens that haven’t paid up. Brynjolf doesn't say anything to me, I can't seem to find Karliah, and as far as I can tell, I am finished with the plotline quests for the Thieves Guild. All I have left available are repeatable quests … You can kill the people here all the way up to the entrance to the Ragged Flagon, but in the honor of the Thieves Guild, you may choose to sneak through. This sends the guards running and dying as they come into contact with the deadly traps below. Find the next door and enter the door to a hallway lit with candles. The mod incorporates various voiced quests to the game, which are meant to make the Thieves Guild restore its long-lost honor in Skyrim. Press J to jump to the feed. Community content is available under. A tunnel will open before you drown (only if you have grabbed the Skeleton Key) leading you to the Bronze Water Cave, south of where you entered Irkngthand. Leave the Meadery and find Melvan Black-Briar in Riften, and she will ask you to bring the Promissory Note to the Thieves Guild and give you a weapon as payment. A "gamer" since way before the term was coined, I have been playing video games in one form or another since the 1980s. Just beat her up in a brawl or tell her to move and speak with her lover Talen-Jei to see if he has anything to say. Talk to him there and he will give you another quest that involves the Goldrow Estate, after finishing this you will join the Thieves Guild and get acces to your first fence called Tonilia. I'm not talking about rewards; you'll get more money as a thief than you will get from any of the other three guilds, as it should be. Kill or sneak by any guards inside and head downstairs to find a cabinet with a false door. The Thieves Guild DLC features a questline involving stealing from the shadows, and recovering lost treasures to restore the guild's reputation. Loud and Clear. Close. Open the dresser and take the Promissory Note inside. Find a roll of paper and some charcoal and use them on the tablet to transcribe the information. This is a great place to level up your lockpicking, so spend some time and lockpicks opening up whatever locks you can find. Taking Care of Business 3. There are pressure plates to stop the gas if you choose this route, so keep an eye on your health bar and heal as necessary. Before you head out to find Mercer Frey, Karliah suggests that you become a Nightingale in order to fight Mercer on equal terms. 2/27: Made the e3 demo go away (red wolf and thief by Riverwood should not appear). Follow the corridor straight to Mercer’s office, dodging the deadly traps in your way. The Thieves Guild, for that matter, is no stranger to bullying the merchants of Riften. 10. You can find keys on any of the guards in the area if you cannot pick the lock yourself.Calcelmo’s guards are on the lookout for any intruders and will attack on sight. Grab Mercer’s Plans on the table and Chillrend from his display case, and take the Bust of the Gray Fox from his bookshelf to sell to Delvan. Thieves Guild Quest I found an unusual gem early in game and just found out that it’s for a quest to join the Thieves Guild. Talk to Brynjolf to have him occupy the townspeople and attempt to open the Novice Lock on the chest hidden in Madesi’s merchant stall. It seems that they are trying to enroach upon our turf! Pick up the Honningbrew Decanter from the locked door in Sabjorn’s bedroom for another piece of loot you can sell to Delvin. )Head back to Riften and speak with Mercer Frey. Press question mark to learn the rest of the keyboard shortcuts. The easy way to get to the beehives unnoticed is to head to the backside of the island, where no guards can see you, and climb the rocks. Enlisting the help of an adventurer, he directs the player to Chief Thief Robin in Lumbridge. Table of Contents. 140. After asking about the Thieves Guild, he told me to Talk to Brynjolf about joining the Thieves Guild. When open, head through the gate to the exit. Take the Bill of Sale inside and help yourself to the gold. These people make up the Thieves Guild, a group of pickpockets that reside in Riften (for now). Once you come back to complete the quest, your follower will follow you again. If you choose to take them on face-to-face, they can be difficult opponents to defeat alone. The Pursuit. Head down the last corridor ahead to a puzzle door and let Mercer open it for you since you are missing the claw key to open it yourself.Watch the next story actions and learn about what really happened in the past. You and Karliah are now going to try and clear her name by taking the translation of Gallus’ journal to the Thieves Guild. In order to prove the evil deeds of Mercer Frey, you must travel to Winterhold and speak with Enthir. The following are quests that can be done for The Thieves' Guild Pages in category "Thieves' Guild quests" The following 28 pages are in this category, out of 28 total. - posted in Skyrim Spoilers: I've just completed the beehive quest, gone back to the guy and turned it in and then he told me to speak to Maven. 147. Make sure to pick up the Thieves Guild Armor from Tonilla before you leave. The objective is in Elisif’s room on the second floor of the Blue Palace. After Mercer attempts to take you down with a powerful spell that begins to flood the area, focus on killing Mercer as quickly as possible. Besides Riften, you have to do five small jobs in each city. Get through the soldiers that arrive just as you finish copying the translator, and follow your map to find a stone path to escape down a waterfall. Take this occasion to either sneak into the home unseen or take them all out. You now can choose one of three roles for your Nightingale power: The Agent of Shadow (which gives you invisibility for two minutes), The Agent of Subterfuge (which gives you a huge Fury Spell), or The Agent of Strife (which drains 100 points of health from any target). So I’m having a problem. Unless you attack named members of the Thieves Guild (found in the Ragged Flagon/Ragged Flagon Cistern) then the actual members won't be hostile. 15 achievements are obtained by completing faction quests: 1. Take your favorite fandoms with you and never miss a beat. Find (a very angry) Brynjolf and company and explain the situation. After completing the quest and accepting the next one, Loud and Clear, you receive a few things: You are now an official member of the Thieves' Guild. Elder Scrolls is a FANDOM Games Community. Taking Care of Business. Karliah sees Mercer stealthily kill a Dwemer Sphere and suggests he is taunting you to follow him deeper into the caverns. Hit the urn with anything bulky and it will break after a few hits; even though Bersi and his wife will protest, they will not attack you. Head into the front entrance of the Ratway, but be prepared to meet two enemies almost as soon as you enter. After I got accepted into the group I have been doing the “extra work” quests you get from vex and delvin for quite some time. 8 achievements are obtained by completing the Main Quest. Before you head out, Karliah gives you a weapon Gallus used before his death, the Nightingale Blade. Dampened Spirits: Put Maven Black-Briar's competition out of business. Look for a burly man named Brynjolf, as he is your first contact within the Thieves Guild. There are supposed to be random hostile bandits in the Ratway; you'll have to defeat them to get to the Ragged Flagon and continue the Thieves Guild questline. If you have completed the Temple Quest: The Book of Love or the Miscellaneous Quest: Neutralizing Nimhe, you will already have access to the museum. 148. The Dark Brotherhood is probably the best faction that Skyrim has to offer. Archived. You can fast travel directly to this location as well, giving you an easy way to access the group without trekking through Riften and into the Ratways.Also, you can pay off bounties in the Rift for half price with city Guards. Discuss. That being said, the entire Thieves Guild questline from top to bottom is pretty stupid from both a story and a gameplay perspective. If you happen across the Spider Control Rod in the first room, you can also use some of Calcelmo’s Dwemer Spiders to attack the guards. Darkness Returns 12. You also lose the fence in Solitude. Both levels have to be pulled within a select timeframe, so rush between the two in order to open the way. 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