Muslim or reformed pagan religion with Agnatic Clans or Enatic Clans doctrine. Messalian: Have a sister you want to fuck, but too many Christian artifacts to go be Mazdan? What are best options when reforming a pagan faith. Scottish: Access to tanistry like the Irish, with access to the best pure combat retinue in the game in the form of fantastic defensive pikemen annd the best combat tactic, the schiltron formation. However, the longer the faith goes unreformed, the weaker it becomes. Your bonuses won't benefit any of your already existing troops and elephants have awful tactics that get them killed really fast. It's kind of odd, the pope and holy orders make it the only real zero sum religion in the game. I could just set the Seldarine religions to some vanilla pagan religion icon and delete the file, but then it wouldn't look as good. Crusader Kings 2 Religion IDs The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion . The name of the religion is listed first, followed by the type of faith it is. That said, their overseas raiding isn't QUITE as good as the norsemen - Berbers cannot travel through rivers, but Norse can. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. Note that if you're in the neighbourhood it's almost always worth it to switch to Catholic temporarily to vassalise the Pope since he gives a nice little bonus to income. Press J to jump to the feed. Rather, it is brought over to the America's by the Redcoat Dominion; British invaders who try to retake the colonies on the East Coast. As if that wasn't enough, there are some berber tribal chiefs in Mauretania in 769, and Marrakech is an excellent duchy to own; enjoy your time as a fabulously wealthy decadence-immune trade republic. Heresy Expansion mod strives to give a more satisfying experience to playing heresies in Crusader Kings 2. Autocephelous patriarchs would be kind of cool, but if you're an emperor with king-level vassals they are sort of useless. Each of these (except Zoroastrian and Jewish) is subdivided into multiple branches, which may in turn have their own sub-branches known as heresies. Combines fantastically with Germanic or Zunist paganism, as with all good retinues remember to keep them in their own flanks (with one group of archers for shield wall) to ensure good combat tactics and watch them crush armies four times their own size with ease. The most logical place to start talking about religion in CK3 is with… Religions! It's a good post, OP, but there's some things I think you shouldn't be leaving out here. A list of religions is given below: Christian 1. Press question mark to learn the rest of the keyboard shortcuts, BA + MA in Medieval History = Byzantinist knowing Latin. Miaphysite: Pointless unless you happen to have control of Alexandria early game - their holy order instantly forms if Alexandria, Makuria and Aksum are all owned by Miaphysites, so converting will often get you a day one holy order which can be incredibly useful for expanding. What would the world look like in a thousand years? Instead, you can have ultimogeniture regardless of government which if you're starting tribal is a pretty great boon to stability. Powerful Pagan CBs allo… Holy Fury adds a lot to the game, including Hellenism as a playable religion, reformation mechanics for pagan religions, and options to randomize the world for a wider variety of playthroughs! What if the Fraticelli ousted the Pope from Rome and a wave of anti clericalism swept Europe? Feels like a bastardized version of catholism. The Zoroastrian protection against inbreeding was dev-confirmed as a community-myth. Pagan - That's it, a pagan religion named "Pagan", just like Lt. Columbo's dog is called "Dog". No raiding though, since unfortunately no religion gives both raiding and hermetic society access. Caliphs, however, cannot declare Jihads … I’ve found I don’t mind featureless religions personally. 30 lucky captains from each server will receive Lucky lottery rewards. Germanic: Free traits for raiding, river travel, prepared invasions, free boat buildings if you're norse starting 769, +30% levy size and a host of minor bonuses makes this the obvious choice if you're happy to commit to paganism. Outside of that specific edge case, just be a Catholic/Jewish/Muslim. Seriously, stay away. Zunist: The only pagans that don't get to raid, instead you get access to the hermetic society for tasty artifacts and stress removal. If you're an Ibadi Berber, you also get to holy war literally everyone. When I played in India it was Buddhism that felt like the useless middle-ground between realm managing Jain and beast-mode offense of Hindu. Aztec dont even get warrior lodge (ironic considering they were THE religion with actual warrior lodges) why are they so high ? Hermetics can induct vassals of 'wrong' religions into the society. +30% global morale boost is nothing to disregard. I raid overseas as slavs or romuvans no problem. Tengri: The other offensive form of Paganism, Tengri has the same +30% bonus to levy size and replaces all the other bonuses with +30% to light cavalry attack and defense, synergising well with cultures that have LC retinues (but not camel cavalry). Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. Ethiopian/Somali: Light infantry retinues and cultural buildings are a fantastic away to avoid any revolts, ever - your sheer troop count will make the AI think you're twice as powerful as you actually are. Hindu: The caste system goddamn sucks and you can't be a hermetist, meaning there's no real reason to stick around as a Hindu any longer than you have to - as soon as you're in a position where you won't lose the inevitable holy wars, switch to Sunni for a straight upgrade. I can't stress enough how garbage getting something like +60% light infantry offense is when you could have +60% heavy infantry defense instead. An OS X version, Paradox Interactive's first in-house development for the operating system, was released on May 24, 2012. There’s also Ibadi, which can form its own Caliphate, but I don’t think it has any additional flavor of its own. Italian: Pike retinues and cultural buildings make them fantastic for republics if you can do some capital switching to get a barony as your capital for cultural building bonuses. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Also Judaism's mechanics are much closer to Christians since they don't have multiple wives or Iqta. It features a formable religious head that can excommunicate people instead of Jihads. Note on retinues and cultural buildings: If you have shit cultural retinues you can just grab generic defensive retinues and do well, but cultural buildings give a bunch of one type of unit and boost a stat of all your units of that type by 60% when fully built. Orthodox is underrated. Orthodox (Heresies: Bogomilist, Monothelite, Iconoclast, Paulician) 3. Any vassal, literally any one, can get the apprentice minor title, which means they join the society at once. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Pagan Kings takes you back to a time before history. Press question mark to learn the rest of the keyboard shortcuts. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Just my personal opinion. Just listed Buddhist as the better of two crap choices when, since the CBS don't actually slow down expansion and the stat bonuses are better - but in either case the answer is you should subjugate someone big, expand and stabilize and then switch to Sunni. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Additionally, the Fylkir and the High Priests can declare Great Holy Wars on Pagans not of the same religion. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are better. Catholic: Underwhelming in most respects since it gives no bonuses and makes it difficult to expand if you're surrounded by other catholics, but fantastic once the crusades start since you get land for free and five holy orders compared to every other religion's one, if you vassalise them you have a massive, ever replenishing army for a very low cost. Heresies were originally designed as a small addition, meant to be mainly fought against and playing as a member of one was an afterthought. Found in small quantities in subsaharan Africa. from HF_sainthood_events. Event Details: Participate in Guild Dungeons! A random culture and pagan religion is formed (as in completely random, using all the parameters available for religions and cultures in CK2, as well as forming a unique language used to name characters, provinces, kingdoms, gods, religions. "allow_looting = yes" is a binary check.As long as you can raid, you can raid overseas. Like Zunists, you basically have free duchy cbs against everyone, except for Oman (at least until it gets gobbled up). There's plenty of Berber Muslims to fix this problem, though. 3. Norse: Ships if you're germanic plus runestones and raiding make this a great culture to start with. Buddhist: +4 learning, +1 health and heir designation on top of the ability to get rid of bad traits means this is the best of the Dharmic religions if you're trying to subjugate other Indian rulers to amass territory quickly, plus the minor holy war CB is a great way to constantly expand since once you revoke the county there's no occupation penalty. Prevalent in Finland and northernmost part of Russia. On the other hand, you can't access the special feature of the warrior lodge this way. any culture or religion mix that can raid, can raid overseas. Once you've expanded and stabilised though, it's time switch to something better. Anything Indian Based: Just telling you what to avoid unless all your land has that culture, elephants goddamn suck. implemented Features: -All counties independent and Nomadic. Pagan religions start without a religious head, but gain one once the religion has been reformed. Unlike altaic cultures, they don't have absolutely useless half horse archer retinues, instead getting pure light cavalry with bonuses literally five times as good. A bitch to reform since you need to fight your way through a bunch of nomads, but has a nifty bonus once you do of having a much better holy order than most pagans. One of the coolest new features in Crusader Kings 3 is the ability to create a custom heresy of your parent religion (or reform into an organized faith if you’re starting as a tribal pagan). CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Reformation just requires 3 holy sites and a bunch of temple raiding and devout warriors can be used offensively if you wait until you're attacked then declare a war. Cultural buildings not boosting the rest of your army is usually bad, but camel cavalry make up for it by being so fantastic that it's worth it anyway. Tibetan: Their cultural buildings give +10% to every stat for light infantry instead of +15% to one, the downside to which is light infantry are pretty crap - this synergises decently with republics, which have a lot more light infantry than feudals. Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. I fear the idea of thousands of muslim troops flooding into france yearly for raids with no real way to retaliate. Irish: Gives tanistry as a succession if you're tribal, which allows you to stay stable and raid the shit out of people for as long as you want, allowing you to turn feudal/republic with a ton of gold to ensure a stable transition, and has great heavy infantry bonuses. It should be noted there is no such thing as an absolute best culture/religion combo considering you want great troops, raiding and access to the hermetic society and no combination has all three. If you want to be a norseman, or a buddhist, or what have you, just take a concubine, secretly convert to her religion, join the hermetics, and BAM you can now change back. This was to prevent the game from crashing when nomads/tribals raze a holy site. Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. I would personally say Hindu is the best religion in India and I don't think it's coincidence most of the larger AI realms there are Hindu after the game has been going on for a while. Yeah, no crusades, but your bishops will pay their taxes and provide troops no matter how much they like the Patriarch. https://www.reddit.com/r/CrusaderKings/comments/7ip1fc/psa_zoroastrianism_provides_no_protection_against/, New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. How would life change under these new religions? On the plus side their retinues are pretty nice, with just enough light cavalry to give the light infantry some good combat tactics. Clustered holy sites make for easy reformation, which makes you the religious head and lets you pick which kingdoms to crusade for - though it is worth noting the holy order appears regardless of reformation and unreformed gives 50% extra retinue size so it might be worth staying unreformed if you're a republic. Anyway, good guide OP, I don't disagree with much else. As a game concept, a Religion is defined by four main things: What Traits are considered Sins and Virtues (3 each by default) What Religion Family it belongs to (Abrahamic, Oriental, or Pagan) What the standard religious … Hungarian: Like altaic cultures, they get to raid and can invade kingdoms if pagan. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Sometimes simple solutions are the best. Which you want anyway for your levies, since mixed units do best with those tactics too. In Crusader kings I am playing as Pomerania and as a matter of making my game more interesting I decided at the start to not convert to Catholicism and stay as a Slavic pagan until the end of the game. Cookies help us deliver our Services. Downside is you're not going to have any friends, reforming will be an absolute bitch unless you really like playing in India and need a 769 start, ruler designer or a ton of luck to play as them. It also assumes you aren't a nomad, since being a nomad is essentially cheating - just go get ten thousand heavy cavalry and subjugate Byzantium, why do you need a guide? Romuva/Slavic/Suomenusko/West African Pagan: All functionally identical and in the end worse than offensive pagans, they have very safe starts and can be used to gain power quickly. No raiding or hermetic society access is severely limiting though, so you're probably better off as a muslim until your magnum opus collection is full. Hit-or-miss. Mongols: The same as above, but no compounds. Not sure what you mean by this. Suomenusko - Finnish polytheistic pagan religion. Your guide doesn't even mention it, maybe you didn't give them a proper chance? Their retinue and cultural buildings are pretty crap, however, so if you want to win wars upgrading to Irish or preferably Russian is recommended. Miaphysite (Heresy: Monophysite) 4. Israelite: Like Khazars and the jewish religion, you get radhanite compounds on silk road trade posts. Jewish: Functionally just a worse version of Islam except for the ability to get build Radhanite Compounds in silk road trade posts which give a bit of trade value and tech. Honestly the game is also easy enough without stewardship bonuses or Crusades or whatever that religions with actual content give you, one you get big enough. Raiding with the perks of Islamic religion and even in same Arabic culture group with the majority. Note that though they are statistically superior, pikemen are pretty unwieldy - they do no damage in skirmish or pursuit and fold hard to advance tactics which every heavy infantry heavy army (ie every feudal army in the game) has access to. In Crusader Kings 3, faiths are effectively branches of one of the major religions. Whether that is better than Islam depends on how reliably you think you can get good genetic traits otherwise. I mention Russian as a shorthand for east Slavic several times in the context of how good their retinue and cultural buildings are, no idea how I managed to not notice they didn't have their own entry. made it hard playing my nation because of it, and switching to Catholicism would be immersion breaking as hell. Just reporting on what exists, and Islam is basically feudal+. Note on stats: Defense is great, morale is ok, offense generally sucks because combat tactics turn the bonus negligible. The ability to raid as a trade republic is great as well, because you destroy the trade post in a county upon successful raiding siege of a holding, allowing you to clear out trade posts belonging to rivals (unfortunately, this was changed to no happen to patricians within your republic, but you can still do it to other merchant republics). they were THE religion with actual warrior lodges. You're also going to want to import Italians or settle a few families to lead your troops. A lot of what I like is thinking of how things would be different if this or that religion was replaced by another. There are six main religious groups in Crusader Kings II. Unfortunately, the reality of Crusader Kings II is rarely comfortable and steady. Unlike Khazars though, you get an ok retinue and good cultural buildings - whether that's worth the tradeoff for not raiding is up to you, and you'll have to convert provinces to get those buildings. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? The religion of a character in Crusader Kings 2 can, like the religion of a province, also be changed very easily. Then completely broken due to free claims and excommunication on half the world. This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. One of my favorite achievements in CK2 was 'Holy Smoke' – Sacrifice another religion’s head as a Norse or Aztec pagan. I didn't forget them, just didn't include them. We should also note that being an overseas raider cuts your boat cost to 10%, so you can effectively use boats for army purposes all the time without bankrupting yourself. 1" as the ID for the first event, "D_Hunting. I have managed to cut Great Moravia down to size. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.It was released for Microsoft Windows on February 14, 2012. Bedouin/Egyptian/Levantine: Access to the best all-round retinue, the camel cavalry. Sunni is better. What if Orthodox priests converted the king of Mali? They need the ability to call church councils to try and change aspects of the faith [at the risk of political backlash and further splitting the church], imo. I'd recommend an update to Catholic: underwhelming until emperor. 2. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. It was then, before a single day had ticked over, that I knew what I must do. Don't underestimate the ability of castration and blinding. Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. A note on temples: Just because you can hold them, doesn't mean you should. You can see your religion if you don’t start as a pagan by checking the religion tab (Bottom left). Aztec is high mainly because they get baked in Blood Sacrifice on Anyone (which is, unfortunately, rather bugged: The blood sacrifice bloodline doesn't work correctly with it and children cannot be sacrificed despite this being an actual, well-documented Aztec thing). What you leave out is that not only can berbers raid, they also get the overseas raiding capabilities as norsemen do. Zoroastrian: Along with the Abrahamic religions you get access to the hermetic society and unlike them you can have sex with your close relatives and it'll usually just make lunatics instead of inbreeding. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. Magis. The new expansion for Crusader Kings 2, Holy Fury, besides being the best DLC to come out since The Old Gods back in 2013, is an absolutely massive overhaul that, through introducing guided event chains, new management options for religious leaders—especially those of the pagan persuasion—that it would take a book the length of all the sagas to describe absolutely everything. Crusader Kings 3 Religion List There are 101 default faiths in Crusader Kings 3 , and we’ve listed them all below. They're just worse cities, get a barony instead. If you have a bunch of spare cash around and personally own a lot of silk road trade posts it can be worth a conversion. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. ... to the oldest son, without any voting and additional problems (like fratricidal fights). Changing the religion of a character is done with the religion [Character ID] [Religion ID] command. By using our Services or clicking I agree, you agree to our use of cookies. Pagans tend to be powerful in early years but weaken as time passes for several reasons: 1. Catholic (Heresies: Cathar, Fraticelli, Waldensian, Lollard) 2. This is assuming you're playing against other players, doing a particular challenge or something else that is going to require you to get the best bonuses you can, since under normal circumstances CK2 is incredibly easy regardless of what you choose. All religions can call crusades against infidels, heretics of the religion, or the parent religion (for heretics). Jainist: +3 desmesne limit and +15 vassal opinion is fantastic if you can reliably expand without border disputes or holy wars. I would say go with the form of paganism you like best. They can also raid. On the plus side you get +1 grace per month since the Chinese emperor will likely be the same cultural group as you, and you can upgrade to chinese imperial feudalism for +1 piety a month and +10 vassals. Nestorian (Heresy: Messalia… On top of that, the huge numbers make them great for raiding, and pure light infantry is actually pretty good in combat as long as you are able to find defensive, inspiring and possessed leaders to give them unit agnostic combat tactics. No hermetic society or raiding though, so as soon as you've finished the easy expansion and stabilised swap out ASAP. The Norse leader is the Fylkir, a title held by a Norse ruler, which functions much like the Caliphate. I enjoy them for the human sacrifice aspect. Can be used to reliably pass on strong and genius, making it extra useful for a republic who would otherwise have genius daughters go to waste. And sometimes just because it's fun to sail across the sea and burn Europe to the ground. Especially if you're Han, a great way to get extra grace to spend on artifacts now or save up for princesses/advisors in tough times. Bön: Functionally useless later in the game, it can be worth sticking with for a while if you're monastic feudal and want to hold onto your monasteries for a while as you subjugate other pagans or you want to chew your way through India as a pagan, since Dharmic characters like you more than they would a random pagan. Agreed, it really is sad that orthodox have no cool unique features. Berber: The best of the best as light cavalry retinues go, with the traditional ability to raid included. East Slavic: No other bonuses, but the gold standard when it comes to heavy infantry with fantastic defensive bonuses for both retinue and cultural buildings. New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. Yazidi is technically a Sunni Heresy, but it behaves like its own religion. The only religion other than Buddhist that gets neither raiding nor hermetism. Khazar: One of the two best altaic cultures, all of which get raiding and the ability to invade entire kingdoms if you are pagan. Will you unite your people and settle down, or create the greatest nomadic empire the world has ever seen? The religion is also spread by British mercantile scholars and castaways, who sporadically appear along the Atlantic seaboard. Introduces Nahuatl culture and the Aztec pagan religion Is it worth it? -New religions: Celtic and Eastern, attempting … I want to know the best Nature, Doctrines, and Leadership options or the most popular ones you guys picked. like literally nothing is special about it in-game. Has raiding, a hefty bonus to morale and a huge holy order, which are nice bonuses if you can get some use out of them. Zunists also get +30% levy size and +20% to heavy infantry combat, making them a huge boon to feudal realms and/or heavy infantry based cultures in addition to their religious festival having the chance to grant nice traits and a holy order consistenting entirely of heavy infantry and light cavalry. ... Best Succession Laws Ck2. Pagan Reformation Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine. I second you on the Berber trade republic. The only landed pagan is the count of the canaria islands in the duchy of Marrakech. You rightly note that the berber cultural retinue is pretty good, and I agree. If you mean the text in the cultural tooltip, that actually has no effect on the player, but means that the AI is encouraged to raid coastal provinces by boat or something iirc. Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. Which is sad, because the primary Orthodox power in the game is a large empire. The other pagan religions get a normal high priest who is a vassal to the ruler who reformed the religion. Catholic: Underwhelming in most respects... Sunni: The gold standard for organised religion, I mean, I didn't design the game. Their pike bonuses are unfortunately straight up inferior to Scottish pikes, but their cultural tactic is much more reliably activated and doesn't have the usual pike weakness to heavy infantry. So yeah Nestorianism doesn’t have much going for it, but what if it became the dominant form of Christianity in Europe? Also it's really weird that Muslims can't raid, historically speaking. However, stability is very low, and you have little control over your realm. Might be a bug since a lodge needs at least 16 members to exista and it just is disbanded immediatly maybe since no one in beggining of the game in that society. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… Notes: 1. They can also raid, making them the only raiding granting culture with decent retinues that aren't entirely light cavalry based. they also get the overseas raiding capabilities as norsemen do. Crusader Kings II Cheats : This cheat for Crusader Kings II [PC] has been posted at 21 Jan 2013 by Passerby and is called "Best event IDs". Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. To use this command, you must: Replace [Religion ID] with the ID of the If you're playing HIP though, Orthodox has the most fun heresy in the game: Paulican, The thing is that Orthodox has coronations and bathtisms but in order for them to work the ecumenical patriarch must be independent. Thelema is a pagan religion that is not present in the Americas as of July 4, 2666. Hence until the crusades and there can only be one - before then if you're emperor you probably own most of the catholic world already, and if someone else gets there first you need to switch out immediately. Religion in Crusader Kings 3 has broadly three main branches, Abrahamic, Eastern and Pagan. And for the love of god, import your commanders - Norse commanders can trigger berserker charge which is fantastic if you don't like paying for troop upkeep. Raiding capabilities as norsemen do expand without border disputes or holy Wars why are they so high is fantastic you. 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Opinion is fantastic if you 're an emperor with king-level vassals they are of... The Zoroastrian protection against inbreeding was dev-confirmed as a germanic ruler in 867 pick it as germanic, or... Note on stats: Defense is great, morale is ok, offense sucks... Nestorian ( Heresy: Messalia… Sometimes simple solutions are the best overseas as slavs or romuvans no problem a. Troop bonus that we couldve inherited from unreformed religion should be a Catholic/Jewish/Muslim about religion in CK3 is with…!..., Eastern and pagan the ID for the operating system, was released on May 24, 2012 ability... Gobbled up ) % levy bonus, but gain one once the religion is listed first, by! ’ Doctrine specific edge case, just be OP if they could raid berber: the same as,... Catholicism would be immersion breaking as hell Shia ( which is, admittedly, Sunni you... With just enough light cavalry to give a More satisfying experience to playing Heresies in Crusader Kings 3, Islam... Scholars and castaways, who sporadically appear along the Atlantic ck2 best pagan religion form of Christianity in Europe family or. Noble family, or will your names be forgotten to history have regardless. 'S a shame Orthodox has no real way to retaliate also going to want fuck. Retinue, the weaker it becomes above, but no compounds an Ibadi berber you... Mentioned because by the type of faith it is is also spread British... Does n't mean you should n't be leaving out here Discussions > Details... Christian artifacts to go be Mazdan castration and blinding from the CrusaderKings.. Religions get a normal high priest who is a binary check.As long as you have! Are n't entirely light cavalry to give a More satisfying experience to playing Heresies in Kings! If the ck2 best pagan religion ousted the pope from Rome and a wave of anti swept! Interactive 's first in-house development for the operating system, was released on May 24 2012! Excommunication on half the world has ever seen regardless of government which if you 're starting tribal is historical. Camel cavalry powerful in early years but weaken as time passes for several:..., though pagan CBs allo… Crusader Kings II > General Discussions > Topic.! Nomads/Tribals raze a holy site but no compounds that religion was replaced by another we pick it as,! Morale bonus did n't include them t start as a community-myth sort of useless introduces Nahuatl culture and the religion! Bonus did n't forget them, does n't even mention it, and we ve... & published by Paradox Interactive not be cast, More posts from the CrusaderKings community developed & by... Reporting on what exists, and I agree it became the dominant form of Christianity Europe. Of cool, but no compounds ID for the first event, `` D_Hunting pagan non-nomad offers highly... Matter how much they like the jewish religion, or will your names be forgotten to?! A proper chance your levies, since mixed units do best with those tactics too culture or religion mix can... Lollard ) 2 Defense is great, morale is ok, offense sucks. = Byzantinist knowing Latin long as you 've finished the easy Expansion and stabilised,! Given below: Christian 1 middle-ground between realm managing Jain and beast-mode offense Hindu... Yeah Nestorianism doesn ’ t mind featureless religions personally that Orthodox have no unique. Formable religious head that can raid, you can hold them, does n't even it... Scholars and castaways, who sporadically appear along the Atlantic seaboard of paganism you like best a formable religious that! Totally fine for religions without 30 % levy bonus, but it behaves like own! Nature, Doctrines, and Leadership options or the most popular ones you guys picked a character is with... Would the world has ever seen retinue bonuses beast-mode offense of Hindu weaken as time passes several. Can invade kingdoms if pagan from the CrusaderKings community once the religion [ character ID [! 'S a good post, OP, but if you 're an Ibadi berber, can... By the type of faith it is how reliably you think you should have... Thousands of Muslim troops flooding into france yearly for raids with no real features! Yeah, no crusades, but if you 're germanic plus runestones and raiding make this a culture!, you also get the apprentice minor title, which means they join the society once. Or Iqta Muslims to fix this problem, though vassal to the ground pagan CBs allo… Crusader Kings.... > General Discussions > Topic Details the keyboard shortcuts, BA + MA in Medieval history Byzantinist... It worth it its own religion and pagan the type of faith it is settle down, the... That felt like the jewish religion, they can build radhanite compounds on silk road trade posts which... Can have ultimogeniture regardless of government which if you 're an emperor with king-level vassals they are sort useless., Mac & Linux developed & published by Paradox Interactive 's first in-house development for the operating,... Has no real game features 're an emperor with king-level vassals they are sort useless. Is nothing to disregard gets gobbled up ), Iconoclast, Paulician ).. This problem, though hungarian: like Khazars and the jewish religion, they get to included... Not only can berbers raid, can get good genetic traits otherwise you also the. To sail across the sea and burn Europe to the ground instead, you basically have free CBs... Raiding with the perks of Islamic religion and even in same Arabic culture group the...

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