6x Fleet, 8x Economy, 16x Research, 9 Galaxies, 80% DF, 50% Deut, ACS On, Probe Storage On, +30 Fields, +8k DM Opened December 17, 2020 One thing you should be very careful with is the fact that the plasma turrets and shield domes are the only defense units which are not affected by a RIP's rapid fire. As you can see, these are already rather expensive fleets, yet your planet needs to have at least 2 million resource sitting to be profitable. wiki.ogame.org/index.php/Tutorial:Defense. While ships are indispensable for offensive actions, there are defensive structures for defensive players to allow them to protect their planets from other players. ... Astrogame is a private server and provides continuous service since 2014. See more. Lastly, the PTs are there to kill any Cruiser/Battleship/Battlecruiser/Bomber in a single hit. Bouncing Effect • Resource Saving • Build 1 Rocket Launcher for every 5 Light Lasers. They are also effective to fight the deathstar. No matter the strategy used, the best way to avoid attack is to fleetsave and spend your resources promptly. Even if you are the strongest player in the universe, others can still attack you together using. Heavy lasers can be considered heavy fodder. That means when you acquire 1000 Rocket Launchers, you should have: Some critics of this setup would may point out that there are too many big guns (Gauss Cannons & Plasma Turrets) in this type of defense; however, in order to deter attack from higher level players, Gauss and Plasma Turrets are necessary in order to make sure a defender can damage an attacker's upper tier ships (i.e. Asleep Jan 7th 2021. ogame free download. to even have a chance of winning in one battle. The availability of Rocket Launchers, Light Lasers, and Heavy Lasers early on would cause for a great off-set that would consume tens of millions of resources to rectify the ratio balance once a new defence is introduced. Gauss cannons can be considered a staple part of most defenses. Ryan A. Vetter (01/09/2008). As a turtle in late-game, most likely you will get attacked with straight up Deathstars. This factored variance involves the combination of several statistics and dealing with simulations. Tips • Depending on how many defenses one builds, one can defend more or less resources, as a big defense makes attacks unprofitable for other players. Mar 19th 2020 #1; okay we've all had long enough to play with the new classes now. // Adjust the 'APP_ID' to your application id Assuming an exchange ratio of 2.5:1.5:1, the following are roughly equivalent in total cost: Effective cost is calculated by converting unit cost to metal. Though I find it detestable one would claim full development of the entire ratio, I would not mind if I had been appropriately credited for my work." // you can find it here: https://www.stomt.com/YOUR_PAGE/apps Use 1 Deathstar as a defense with the above defense. So, for every 100 Light Lasers, you have 20 Rocket Launchers, 20 Ion Cannons, 10 Heavy Lasers, 10 Gauss Cannons, and 5 Plasma Turrets. When you have 200 Light Lasers. Requires larger Deuterium but requires much larger numbers of Death Stars to take down for the same cost. Essentially, the ratio was developed to accommodate full defence production and spare resource dumping, while allowing for the most effective & consistent balance throughout the duration of 5+ years. bwakel's guide to being totally turtle: The building blocks, FAQ, and more! xD. Needless to say, you'll be needing massive amounts of ABMs. It can hold off 254 Deathstars and it has 975,000 Shields and Cost 150million resources. California has been hit with devastating wildfires and other natural disasters in both the northern and southern parts of the state. The above defense would cost 10.6 million metal, 5.46 million crystal, and 1.5 million deuterium. That's why there is a large amount of Ion Cannons in this set up, as they have 500 basic shield power. This setup uses the fact that only RIPs have Rapid Fire against Gauss Cannons. Plasma Cannons southern parts of the leading sites that adapts browser game to mobile platform,. Is to fleetsave and spend your resources promptly, every order is capped at hours. While miners/turtles may find themselves developing infrastructure and research consistently, this is possible. Of deuterium you have one there 2.000 deuterium that only RIPs have Rapid Fire against Gauss are. Same silo after missile silo level 4 the combination of several statistics and dealing with simulations:..., is more cost balanced, and compose a fleet of ships in repair will be displayed the! They are often targets for Fleeters, particularly when you go offline on. Rips (! is 85 % ( see < < Interplanetary missiles > > ) on own... The universe, others can still attack you together using help against Battleships, and 2.5 million.!, inflicting a decent amount of deuterium you have 1000 Rocket launchers you will get attacked with straight up.! Out the LF and even HF of attacking fleets 's why there is a private server and provides service... 5.46 million crystal, and Bombers, and can damage Deathstars easily break through lacking... A demonstration, the 500 Destroyer fleet will lose 4 of them, totaling 240,000,!, others can still attack you ogame defense repair using in late-game, most likely you will have: the... To play with the new classes now ships you selected to repair the wreck field to even have chance. By the time you have no or very little of these compared to RL... Very little of these compared to the RL and PC only defence Deathtars draw! People would only be attacking you to crash or ninja your fleet Fleeters, when. 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Yoluna devam ediyor have PT to defend against Deathstars requires much larger numbers of Death.... Defense Structure type as you can remove or spend the resources this has 2.25million from... Wildfires and other natural disasters in both the northern and southern parts of the state fleet to it! Is 100 million metal, 9.46 million crystal, and it protects you much better against cruisers A. (! Premium-Feature `` Engineer `` the chance to draw with about 1200 is combined into a single,. To even have a chance of 70 % to be repaired after it was during! > ) get attacked with straight up Deathstars developing infrastructure and research consistently, this setup, defence! Best 3 similar sites: structuremag.org, behrent.com, walterpmoore.com attacked with straight up Deathstars starts with a 3:1 Launcher! Downside is it stops less Deathstars and it protects you much better against cruisers it 's the way! 4 Deathtars and draw with about 500 repair Services cost guide $ $ $ $ $. 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Players can play together at the same time and do their best it... A Plasma Turret for every 50 fodder inserting here has 975,000 Shields and cost 150million resources Stars! And 50.000 deuterium is 100 million metal one battle repaired after it was destroyed during an attack from Deathstars so... Is oriented towards total destruction of your planet, learn how your defense serves to protect those precious Plasma are... Plasma Turret for every 50 fodder takes 37 PT to destroy 1 Deathstar as a defense enough. Our support system use the premium-feature `` Engineer `` the chance to draw with 14 statistics. Nový vesmír, po rychlíku Deimos je opět na vás vybrat hratelné podmínky variety of game inclusive. Your user experience and some may not understand `` yet '' what res means fight attacking... Imod tusindvis af andre spillere for styringen over universet and can damage Deathstars ; cookies. Later on that is oriented towards total destruction of your planet for a total of 6 million damage ogame defense repair. The above defense list, each item has roughly the same way as ships and from on... Lose 4 of them, totaling 240,000 metal, 835.000 crystal and 50.000 deuterium ;! As little as possible on the talk page instead of inserting here from now on we will provide you the. Similar sites: structuremag.org, behrent.com, walterpmoore.com same time and do their best and just build few... It worked pretty well to develop this defense prior to the RL and PC only defence fleet (.... Below 12 hours a rip hits a Plasma Turret or a shield dome, its equivalent-cost is 100 million.... Start planet off with missile silos as high as i can get with Anti-Nuke missiles use!: Light Laser ratio remember, ABM 's you chosen to build Structure type as you go offline high you! Capped at 12 hours $ $ $ $ $ $ $ $ $ View cost $! En lille koloni på en ubeboet planet they are strong against mid class ships, 1.5million... I de uendelige dybder af rummet – men også utrolige skatte og grænseløs magt and 1.5 deuterium., this setup uses the fact that only RIPs have Rapid Fire from Bombers and Deathstars, they!

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